Oracle:

Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Valeur de Mana {1}{U}
Type Creature — Human Rogue Werewolf // Creature — Werewolf
Force 1 // 2
Endurance 1 // 1
Identité de couleur EDH {G}{U}

Suspicious Stowaway // Seafaring Werewolf

1,49 $CA
1 en Stock (Limite de 4 par client)

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